调用父类成员
CallCSParent.lua.txt
    local camera = CS.UnityEngine.Camera.main
    if camera ~= nil then
        print("Find Camera")
    end
    local callParent = camera.transform:GetComponent(typeof(CS.shenjun.CallParent))
    if nil ~= callParent then
        print("GetComponent CallParent")
    else
        print("Not Find Component CallParent")
    end
    --调用父类的静态字段
    print(CS.shenjun.CallParent.index)
    --调用父类的非静态字段
    print(callParent.tag)
    --调用父类的静态方法
    CS.shenjun.CallParent.SetIndex()
    --调用父类的非静态方法
    print(callParent:CompareTag("Player"))
CallParent.cs
    /*
     *  created by shenjun
     */
    using System.Collections;
    using System.Collections.Generic;
    using UnityEngine;
    using XLua;
    namespace shenjun
    {
        public class CallParent : Parent {
            void Start () {
                LuaEnv luaEnv = new LuaEnv();
                luaEnv.DoString("require 'CallCSParent'");
                luaEnv.Dispose();
            }
            void Update () {
            }
        }
        public class Parent : MonoBehaviour
        {
            public static int index = 0;
            public static void SetIndex()
            {
                index++;
                Debug.Log("index : " + index);
            }
        }
    }
🔚